About Mokoi Gaming
- Goals
- Our goals at Mokoi Gaming is to provide a simple, flexible and open game platform. We don't want game creators to worry about having to port games or missing out on users and for that same reasons gamers won't get frustrated because of the Operating System or Device they choose to use.
- We have seen too often that traditional made games, ports can get left behind, so we want to stop the need for them in the first place. We also want to ease the initial cost of getting into game development.
- Screens

- Videos
- Mokoi Gaming: Mucking Around with Mario (Google Video)
- > Search for more videos
- History
- Coming Soon.
Project Features
Mokoi Gaming is made up of seperate projects. This allows a flexible nature in the development process.
- Mokoi Games
- Our platform neutral video games format
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- 32bit Graphics.
- Multi-language Text and Audio Dialog.
- Game Logic & Resources in a single file.
- In-built compression
- Designed for easy distributing.
- Lux Engine
- The main implementation of Mokoi Gaming Platform, Lux Engine is the core system for playing Mokoi Games, but it can also be used as a standalone engine.
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- Dynamic Loading of Audio, Sprites & Entities.
- Automatic Entity Handling.
- Flexible Graphics Subsystems. SDL, OpenGL, Direct3D & Nintendo DS supported.
- Flexible Entity Subsystems.
- Supports Sprite, Animation, Line, Rectangle, Polygon, Circle and Text Object.
- Alchera
- GTK based Game Editor Framework.
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- Object Based Drop & Drag Map Editor.
- Spritesheet Editor.
- Script Editor.
- Plug-ins support for working with different game projects.
- Starter Packages
- Media and Entities put together by the Mokoi Gaming and Open Source Communities.
Project Members
- Luke 'lukex' Salisbury
- Main Developer
- Development Blog