<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
<title>Mokoi Gaming Community</title>
<subtitle></subtitle><link rel="self" href="http://mokoi.sourceforge.net/community/feed.php?0,type=atom" /><id>http://mokoi.sourceforge.net/community/index.php</id>
<updated>2009-11-25T11:58:27+00:00</updated>
<generator>Phorum 5.2.10</generator>
<entry>
<title type="html">Mokoi on IndieGameTools (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?12,74,74#msg-74" /><category term="Feedback, Suggestions and Requests" /><published>2009-09-18T18:39:37+00:00</published><updated>2009-09-18T18:39:37+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?12,74,74#msg-74</id>
<author>
<name>robc</name>
</author>
<summary type="html"><![CDATA[ Hello,<br />My name is Robert Charney and I want to let this community know that the Mokoi Gaming Platform is listed in our database on IndieGameTools.com at the following link<br /><br />[<a href="http://indiegametools.com/mokoi_gaming/" rel="nofollow" >indiegametools.com</a>]<br /><br />I am a member of the IGDAs Indie Developer Special Interest Group and I developed this database as a service to help independant game developers build better games. If you believe this is the best game engine then you can help other Indie developers to find it by either voting or leaving a comment about the engine at the website. Thanks for your time.<br /><br />Moderator... if you feel that this is just useless spam then by all means let me know and I will depart, I have no desire to spam but only to connect independant game developers together. My message has been well received at other small engine forums so I continue to spread it, thanks again.<br /><br />Robc<br /><a href="mailto:&#114;&#111;&#98;&#99;&#64;&#105;&#110;&#100;&#105;&#101;&#103;&#97;&#109;&#101;&#116;&#111;&#111;&#108;&#115;&#46;&#99;&#111;&#109;">&#114;&#111;&#98;&#99;&#64;&#105;&#110;&#100;&#105;&#101;&#103;&#97;&#109;&#101;&#116;&#111;&#111;&#108;&#115;&#46;&#99;&#111;&#109;</a>]]></summary>
</entry>
<entry>
<title type="html">Hyrulean Adventures &amp; Open Legends of Zelda (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?23,73,73#msg-73" /><category term="Projects using Mokoi Technology" /><published>2009-09-16T12:11:25+00:00</published><updated>2009-09-16T12:11:25+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?23,73,73#msg-73</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ Two new projects that use Mokoi Technology<br /><br /><b>Hyrulean Adventures</b> - <a href="http://hyruleanadventures.thegaminguniverse.com/" rel="nofollow" >http://hyruleanadventures.thegaminguniverse.com/</a><br />Hyrulean Adventures is a networked Zelda game where players challenge each other to become Hero of Time. You can explore Hyrule and other locations or take on the dungeons to improve your ranking.<br /><br /><b>Open Legends of Zelda</b> - <a href="http://sites.google.com/site/openlegendofzelda/" rel="nofollow" >http://sites.google.com/site/openlegendofzelda/</a><br />Open Legends of Zelda is a spin off the Hyrulean Adventures, and the continuation of Open Legends/Legends of OZ family of products, which allows people to create their own Legend of Zelda game on top of the Hyrulean Adventures engine.]]></summary>
</entry>
<entry>
<title type="html">What's happening with Mokoi Gaming (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,72,72#msg-72" /><category term="Development" /><published>2009-06-26T14:55:12+00:00</published><updated>2009-06-26T14:55:12+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,72,72#msg-72</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ I'm currently working on a personally project using Mokoi Technology, I don't know when I'm be releasing the next version of Mokoi Gaming.]]></summary>
</entry>
<entry>
<title type="html">Plans for Mokoi Gaming 0.5 (2 replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,65,65#msg-65" /><category term="Development" /><published>2009-04-03T02:41:00+00:00</published><updated>2009-05-05T03:27:12+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,65,65#msg-65</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ With 0.4 out the door with a little bit of a kick, I'm moving on to 0.5. From the start 0.5 release has been marked as major release<br /><br /><b>Todo List</b><br />Alchera: Mouse sizing in Map and Sheet Editors<br />Path System<br /><ul>[*] Alchera: Display and Edit Path in Map Editor<br />[*] Lux Engine: Allow Display Object follow Paths</ul>Game Mods<br /><ul>[*] Alchera: Generate Patches.<br />[*] Alchera: Allow 3rd Parties to Edit your games.<br />[*] Lux Engine: Added patches and mods to the Gamepack file listing.</ul>Online Services<br /><ul>[*] Implement Website Services<br />[*] Lux Engine: Allow Patches to be downloaded while in-game</ul>]]></summary>
</entry>
<entry>
<title type="html">Mokoi Gaming 0.4 released (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,63,63#msg-63" /><category term="Development" /><published>2009-03-24T06:13:48+00:00</published><updated>2009-03-24T06:13:48+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,63,63#msg-63</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ <b>what's new</b><br />General: First OS X release.<br />General: Improved build system.<br />General: New Game Included: Puttytris.<br />Engine: Rewritten File Handling support.<br />Engine: Entities are now attach to Map Object instead of being one itself.<br />Engine: Improved OpenGL Driver with Better Text support and non-pot textures.<br />Engine: Updated Pawn Scripting Langauge.<br />Engine: Layer Colourising<br />Engine: Sprite caching for SDL Driver<br />Editor: Improved Map Editor with sprite rotation and animation support.<br />Editor: Cairo based Sprite Sheet Editor.<br />Editor: Animation Preview with drop drag support<br />Editor: New Entity Editor, with Help search and Insert Function features.<br /><br />You can download it from [<a href="http://mokoi.sourceforge.net/download/" rel="nofollow" >mokoi.sourceforge.net</a>]<br /><br /><img src="http://mokoi.sourceforge.net/screens/mokoigaming-0_4-02.png" class="bbcode" border="0" />Showing the graphics features of the engine<br /><img src="http://mokoi.sourceforge.net/screens/mokoigaming-0_4-03.png" class="bbcode" border="0" />Independent moving of the Display Layer.<br /><img src="http://mokoi.sourceforge.net/screens/mokoigaming-0_4-04.png" class="bbcode" border="0" />Multiable player and input support, even supports Joystick analog input.<br /><img src="http://mokoi.sourceforge.net/screens/mokoigaming-0_4-05.png" class="bbcode" border="0" /> <img src="http://mokoi.sourceforge.net/screens/mokoigaming-0_4-06.png" class="bbcode" border="0" /> Mask and Collision System<br /><img src="http://mokoi.sourceforge.net/screens/mokoigaming-0_4-07.png" class="bbcode" border="0" />Dialog System, play Mokoi Gaming to hear it<br /><img src="http://mokoi.sourceforge.net/screens/mokoigaming-0_4-08.png" class="bbcode" border="0" />Shot of the Map Editor showing Shapes, Text, Animation, Flipped/Mirror Sprites<br /><img src="http://mokoi.sourceforge.net/screens/mokoigaming-0_4-10.png" class="bbcode" border="0" />Editing a String Object, reading from the Translatable String System<br /><img src="http://mokoi.sourceforge.net/screens/mokoigaming-0_4-11.png" class="bbcode" border="0" />Editing One of the Display Object's Entity Setting.<br /><img src="http://mokoi.sourceforge.net/screens/mokoigaming-0_4-12.png" class="bbcode" border="0" />Translatable String System<br /><img src="http://mokoi.sourceforge.net/screens/mokoigaming-0_4-13.png" class="bbcode" border="0" />Animation Editor, Drop + Drag sprite ordering, instant animation preview.<br /><img src="http://mokoi.sourceforge.net/screens/mokoigaming-0_4-14.png" class="bbcode" border="0" />Zooming on Spritesheet Editor<br /><img src="http://mokoi.sourceforge.net/screens/mokoigaming-0_4-15.png" class="bbcode" border="0" />Script Editor's Insert Function dialog.]]></summary>
</entry>
<entry>
<title type="html">Puttytris (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?8,62,62#msg-62" /><category term="Releases" /><published>2009-02-08T05:34:52+00:00</published><updated>2009-02-08T05:34:52+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?8,62,62#msg-62</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ <img src="http://members.optus.net/lukex/games/puttytris.png" class="bbcode" border="0" /><br /><b>Puttytris Beta 2</b><br />Tetris like puzzle game.<br /><br /><a href="http://members.optus.net/lukex/games/puttetris.rar" rel="nofollow" >Windows</a><br /><a href="http://members.optus.net/lukex/games/Puttytris.dmg" rel="nofollow" >OS X 10.5</a><br /><a href="http://members.optus.net/lukex/games/Puttytris.tar.bz2" rel="nofollow" >Linux</a><br /><a href="http://members.optus.net/lukex/games/puttytris.game" rel="nofollow" >Mokoi Gaming 0.2</a>]]></summary>
</entry>
<entry>
<title type="html">Good or Bad, What do you think of Mokoi Gaming? (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?12,61,61#msg-61" /><category term="Feedback, Suggestions and Requests" /><published>2009-01-19T00:52:35+00:00</published><updated>2009-01-19T00:52:35+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?12,61,61#msg-61</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ What do you think of Mokoi Gaming? What did you like or dislike about it, feel free to speak your mind.]]></summary>
</entry>
<entry>
<title type="html">How did you find out about Mokoi Gaming? (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?12,60,60#msg-60" /><category term="Feedback, Suggestions and Requests" /><published>2009-01-19T00:48:20+00:00</published><updated>2009-01-19T00:48:20+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?12,60,60#msg-60</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ How and/or where did you first come across Mokoi Gaming?]]></summary>
</entry>
<entry>
<title type="html">Alchera 0.4 Second Beta - Updated with OS X build (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,59,59#msg-59" /><category term="Development" /><published>2009-01-11T08:46:38+00:00</published><updated>2009-01-11T08:46:38+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,59,59#msg-59</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ Fixed a numbers of bugs, and finished adding animation support to Map Editor and Sheet Editor but they don't loop due to a GTK Issue.<br /><br /><a href="http://mokoi.sourceforge.net/temp/Alchera-0_4beta2.rar" rel="nofollow" >Windows Beta 2 Upgrade</a> - <a href="http://mokoi.sourceforge.net/temp/Alchera-0_4.rar" rel="nofollow" >Windows Beta 1 download</a><br /><a href="http://mokoi.sourceforge.net/temp/Alchera-0_4beta2.dmg" rel="nofollow" >Mac OS X 10.5 Beta 2</a> requires <a href="http://gtk-osx.org/" rel="nofollow" >GTK from gtk-osx.org</a>]]></summary>
</entry>
<entry>
<title type="html">Alchera ported to OS X (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,58,58#msg-58" /><category term="Development" /><published>2009-01-04T08:15:39+00:00</published><updated>2009-01-04T08:15:39+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,58,58#msg-58</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ After spending over a month for working on the next release of Alchera, a lot of that was spent replace Glade with GtkBuilder, so it can be built will the standard GTK package (GtkSourceView &amp; libsoup are supported as well). Just using the standard gtk, it's made porting to it to OS X relatively simple, and I would have posted a version of it but i'm having some issues with the App bundling, so you get a screenshot instead.<br /><img src="http://mokoi.sourceforge.net/community/file.php/2/7/alchera-0_4-06-mac.png" class="bbcode" border="0" />]]></summary>
</entry>
<entry>
<title type="html">Alchera 0.4 First Beta (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,57,57#msg-57" /><category term="Development" /><published>2009-01-04T02:47:35+00:00</published><updated>2009-01-04T02:47:35+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,57,57#msg-57</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ <a href="http://mokoi.sourceforge.net/temp/Alchera-0_4.rar" rel="nofollow" >Download Windows Beta</a><br /><img src="http://mokoi.sourceforge.net/community/file.php/2/2/alchera-0_4-01.png" class="bbcode" border="0" /> <img src="http://mokoi.sourceforge.net/community/file.php/2/3/alchera-0_4-02.png" class="bbcode" border="0" /> <img src="http://mokoi.sourceforge.net/community/file.php/2/4/alchera-0_4-03.png" class="bbcode" border="0" /> <img src="http://mokoi.sourceforge.net/community/file.php/2/5/alchera-0_4-04.png" class="bbcode" border="0" /> <img src="http://mokoi.sourceforge.net/community/file.php/2/6/alchera-0_4-05.png" class="bbcode" border="0" />]]></summary>
</entry>
<entry>
<title type="html">Map Thumbnail added to Alchera (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,56,56#msg-56" /><category term="Development" /><published>2008-12-22T14:20:10+00:00</published><updated>2008-12-22T14:20:10+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,56,56#msg-56</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ That isn't the only thing added in the code audit, but it makes for a nice picture.]]></summary>
</entry>
<entry>
<title type="html">Upgrading Games from 0.2 to 0.4 (1 reply)</title><link href="http://mokoi.sourceforge.net/community/read.php?15,55,55#msg-55" /><category term="Help" /><published>2008-12-20T02:39:41+00:00</published><updated>2009-05-23T17:22:21+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?15,55,55#msg-55</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ As result of a audit of the code, some changes for file format and scripting have been made.<br /><br /><b>Sprite sheet format</b><br />To make it easier to parse and allow default entities to be save on sheets, the format has seen a minor change.<br /><i>PHP script to convert Sprite sheet</i> <pre class="bbcode">
&lt;?php

if ( $handle = opendir('.') )
{
	while ( false !== ($file = readdir($handle)) )
	{
		if ( eregi('\.txt$', $file) )
		{
			convert( $file );
		}
	}
	closedir($handle);
}

function convert($filename)
{
	$string = &quot;&quot;;
	$file = file($filename);
	foreach ( $file as $line )
	{
		$line = trim($line);
		$array = explode(&quot;\t&quot;, $line);
		if ( $array[1] == &quot;ANIMATION&quot; )
		{
			
		}
		else
		{
			$array[7] = &quot;0&quot;;
			if ($array[6] == &quot;false&quot;)
				$array[6] = &quot;0&quot;;
			$string .= $array[0] .&quot;\t&quot;;
			$string .= $array[5] .&quot;\t&quot;;
			$string .= $array[6] .&quot;\t&quot;;
			$string .= $array[7] .&quot;\t&quot;;

			$string .= $array[1] .&quot;\t&quot;;
			$string .= $array[2] .&quot;\t&quot;;
			$string .= $array[3] .&quot;\t&quot;;
			$string .= $array[4];
			$string .= &quot;\n&quot;;
		}

	}
	file_put_contents($filename, $string);
}</pre><br /><br />More changes to be added in later days.]]></summary>
</entry>
<entry>
<title type="html">Week in review (14th Dec. 08) (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,54,54#msg-54" /><category term="Development" /><published>2008-12-14T09:23:39+00:00</published><updated>2008-12-14T09:23:39+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,54,54#msg-54</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ The big news this week has been the test release for Mac OS X, you can the read the &quot;OS X 10.5 port test release&quot; thread for more info. It may have seen like no progress has happened since the last 'Week in review' post that because I've been doing a major code audit and restructured of the Alchera Plug-ins system and in turn Loader_Mokoi, This all means that I'm going to skip the 0.2.5 release, and get 0.4 out the door in January for Windows, Linux and Mac.]]></summary>
</entry>
<entry>
<title type="html">OS X 10.5 port test release (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,53,53#msg-53" /><category term="Development" /><published>2008-12-12T05:13:55+00:00</published><updated>2008-12-12T05:13:55+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,53,53#msg-53</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ Seeing that I want the next major release to got off with out any problems, I bundle together a release based on the Puttytris game for users to test to see if things are working correctly.<br /><br /><a href="http://members.optusnet.com.au/lukex/games/Puttytris.dmg" rel="nofollow" >Download Puttytris DMG</a>]]></summary>
</entry>
<entry>
<title type="html">Work in progress: OS X port (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,52,52#msg-52" /><category term="Development" /><published>2008-12-11T05:51:46+00:00</published><updated>2008-12-11T05:51:46+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,52,52#msg-52</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ <img src="http://members.optusnet.com.au/lukex/mokoi/temp/luxengine-mac-20081211-01.png" class="bbcode" border="0" /><br />Using a friends' Mac, I got Lux Engine ( the player ) running, but it's still has bugs, as it crashed trying to play Puttytris.<br />It's based on 0.2, not the latest code ( 0.4 ) so not going to see any releases of it until I finish the next release.]]></summary>
</entry>
<entry>
<title type="html">Week in review (23rd Nov. 08) (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,51,51#msg-51" /><category term="Development" /><published>2008-11-23T04:27:29+00:00</published><updated>2008-11-23T04:27:29+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,51,51#msg-51</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ Well it been a fortnight since last update, but still not alot to talk about. Engine wise, most of the time has been spented getting Nintendo DS port to up scratch, but hasn't worked out that well. Other then some tweaks with building and OpenGL not much has gone on with it.<br />On the Editor side, Audio playback was added, Animation support in Map Editing was improved, couple of usablity issues, raised on the <a href="http://forum.freegamedev.net" rel="nofollow" >Free Game Dev Forum</a>, have been addressed.<br /><br />Also changing how Entity are stored on Maps has started. Before entities were just same as other map objects, with a sprite to repersent them. Now they attached to a map object, allowing easier effects to occur, for example, you have a entity that slowly fades it's object out, that entity can be attached to any Sprite, Text, Rectange or Line object.<br /><br /><b>New Media</b><br /><a href="http://www.youtube.com/watch?v=D2xeqGnkvno" rel="nofollow" >Alchera editing Open Zelda Maps</a> (Youtube)<br /><a href="http://www.youtube.com/watch?v=pBoMnqU17bo" rel="nofollow" >How Starter Packages Work</a> (Youtube)]]></summary>
</entry>
<entry>
<title type="html">Week in review (9th Nov. 08) (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,50,50#msg-50" /><category term="Development" /><published>2008-11-09T03:34:42+00:00</published><updated>2008-11-09T03:34:42+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,50,50#msg-50</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ Only a little bit of work done this week, as I been wasting alot of time trying to get the updated version of Pawn running correctly. Hopefully that would sort it self out quickly and I be able to release a public test version next week.]]></summary>
</entry>
<entry>
<title type="html">Week in review (2nd Nov. 08) (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,48,48#msg-48" /><category term="Development" /><published>2008-11-02T09:35:11+00:00</published><updated>2008-11-02T09:35:11+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,48,48#msg-48</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ For once I been able to work on Mokoi, most of this time was spending getting PhysicsFS integrated into Lux Engine and writing GAME support for it. The benefits of of moving to PhysicsFS is in-built support for multiple source files, allowing for patch, mods and user files support. It also abstracts the file handling, which give me a standard API and less source code. Game Downloading has also been added, it use the the same source as does [<a href="http://mokoi.sourceforge.net/games/" rel="nofollow" >mokoi.sourceforge.net</a>] to recieve a listing of games. On the other side of things, Custom Pages have been added to Alchera, the Mokoi Plug-in will use this to replace the Entity editor.]]></summary>
</entry>
<entry>
<title type="html">Is development still active? (2 replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?12,46,46#msg-46" /><category term="Feedback, Suggestions and Requests" /><published>2008-10-29T01:51:37+00:00</published><updated>2008-11-08T22:24:20+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?12,46,46#msg-46</id>
<author>
<name>curvedinfinity</name>
</author>
<summary type="html"><![CDATA[ Hey, I just found your website, and I think you've really done a great job with Mokoi! I didn't have any idea you existed until today, but I actually run a project that's very similar to yours: MirthKit (www.mirthkit.com)<br /><br />Its kind of freaky that the names are even kind of similar.<br /><br />I just wanted to stop by and say that I hope you keep working on Mokoi. Mokoi is open source, where we aren't -- and its important that people have the choice to run an open platform. :)<br /><br />-Chase<br /><br />(by the way, sorry for the double post. This is the more appropriate spot)]]></summary>
</entry>
<entry>
<title type="html">Nintendo DS build 2008-10-14 (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,44,44#msg-44" /><category term="Development" /><published>2008-10-14T04:50:26+00:00</published><updated>2008-10-14T04:50:26+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,44,44#msg-44</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ <center class="bbcode"><img src="http://members.optusnet.com.au/lukex/mokoi/nds/luxengine-ds-20081014.png" class="bbcode" border="0" /><br /><a href="http://members.optusnet.com.au/lukex//mokoi/nds/MokoiGaming_nds_20081014_nocash.rar" rel="nofollow" >No$GBA Release</a> | <a href="http://members.optusnet.com.au/lukex//mokoi/nds/MokoiGaming_nds_20081014.rar" rel="nofollow" >Native Build</a><br /><b>Press Start, not A, to play</b><br /><a href="http://members.optusnet.com.au/lukex//mokoi/nds/invadersDS.game" rel="nofollow" >Invader Game for Windows and Linux Version of Mokoi Gaming</a><br /></center>]]></summary>
</entry>
<entry>
<title type="html">Outlook for next release. (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,43,43#msg-43" /><category term="Development" /><published>2008-10-09T04:28:03+00:00</published><updated>2008-10-09T04:28:03+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,43,43#msg-43</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ With the last release sitting collecting dust, I thought to point out what we hoping for in the next release. The Editor, Alchera will see the most changes, SVN support will be the main goal which make it a lot simpler for teams to work together, Entity Editor is getting some niceties to speed up creating them but the Managed Entities tool still won't be included. The Player will see Gaming Downloading added to the Portal and I hoping to promote Nintendo DS build to supported level.<br /><br />Also with the release of the native version of GTK [<a href="http://www.gtk-osx.org/" rel="nofollow" >www.gtk-osx.org</a>] I hoping to add OS X to supported platform list, but without full access to a Mac, we need some help.]]></summary>
</entry>
<entry>
<title type="html">Mokoi Desktop Installer for Linux (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,42,42#msg-42" /><category term="Development" /><published>2008-10-03T07:36:01+00:00</published><updated>2008-10-03T07:36:01+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,42,42#msg-42</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ Mokoi Desktop Installer installs menu links and file associations on Linux system. This allows users to open '.game' files straight from the web, and edit games by selecting it's game.mokoi file. In future releases, this will be include with the main download.<br /><br /><b>Download:</b> <a href="http://downloads.sourceforge.net/mokoi/MokoiDesktopInstaller.sh" rel="nofollow" >http://downloads.sourceforge.net/mokoi/MokoiDesktopInstaller.sh</a><br /><pre class="bbcode">Install Menu and File Association on Linux systems.
Current requires xdg-desktop-menu to be installed
Just save it to the MokoiGaming Directory then run it.</pre>]]></summary>
</entry>
<entry>
<title type="html">Welcome to 0.2 (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,41,41#msg-41" /><category term="Development" /><published>2008-08-31T15:28:58+00:00</published><updated>2008-08-31T15:28:58+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,41,41#msg-41</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ Yes, I finally released version 0.2, over a month behind it's original date. This version brings in 2 ways of saving, Strings which can used for high scores list or simple info like players name, location and such. In the near future other games will be able read this information if set to readable. Secondly there is Real-time Saves, which is basically a memory dump. Real-time save are still being worked on, but you can try it out by pressing F5 for Quick Save and F6 for Quick Load, or the <a href="http://mokoi.sourceforge.net/docs/Scripting/SaveGame" rel="nofollow" >SaveGame</a>/<a href="http://mokoi.sourceforge.net/docs/Scripting/LoadGame" rel="nofollow" >LoadGame</a> Functions.<br /><br />Also available is a Nintendo DS build with the invaders game, which can play on a real DS or with no$cash. You can <a href="http://members.optus.net/lukex/mokoi/nds/invadersDS.rar" rel="nofollow" >download here</a>.]]></summary>
</entry>
<entry>
<title type="html">It's 0.2 Beta Time (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,39,39#msg-39" /><category term="Development" /><published>2008-08-24T05:25:20+00:00</published><updated>2008-08-24T05:25:20+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,39,39#msg-39</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ First beta for Mokoi Gaming 0.2<br /><b>What's new:</b><br /><ul>[*] Engine: Strings &amp; Real Time Game Saving.<br />[*] Editor: Continuous Map Object placement by holding shift<br />[*] Editor: Improved Help system</ul><b><a href="http://members.optus.net/lukex/mokoi/downloads/MokoiGaming-0_2_0beta-windows.rar" rel="nofollow" >Windows Download</a></b>]]></summary>
</entry>
<entry>
<title type="html">Free Game Music (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?21,38,38#msg-38" /><category term="Users Resources" /><published>2008-08-08T03:31:17+00:00</published><updated>2008-08-08T03:31:17+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?21,38,38#msg-38</id>
<author>
<name>deceased</name>
</author>
<summary type="html"><![CDATA[ Here is my page of free mp3s that i've made over the years. Bsides and such, but hopefully you'll find something you like.<br />Royalty free for game creators! Contains no licensed samples.<br /><br /><a href="http://www.dreade.org/dstfreemp3.htm" rel="nofollow" >http://www.dreade.org/dstfreemp3.htm</a>]]></summary>
</entry>
<entry>
<title type="html">Double Post --- Sorry (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?15,37,37#msg-37" /><category term="Help" /><published>2008-08-02T18:54:20+00:00</published><updated>2008-08-02T18:54:20+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?15,37,37#msg-37</id>
<author>
<name>robconn</name>
</author>
<summary type="html"><![CDATA[ <span style="color:#00FF00">Stick Eyeball</span><br /><br />My nephew began to describe this game at the age of 3! He is now nearly 5 and is filled with guilt and remorse because his &quot;millions&quot; of fans have been decieved, there is no Stick Eyeball game, except in his head. This hasn't stopped his mother from selling Stick Eyeball t-shirts on her blog. Being the wonderfull uncle that I am, I am trying to create a simple &quot;Mario type&quot; game to give away free on the blog.... Here are some of the details in quotes from the creator......<br /><br />Ror is having a hard time with the realization that some adults may have caught onto the fact that Stick Eyeball is not real. He had a bit of a nervous breakdown this week, crying about his shame in the fact that Stick Eyeball can't ACTUALLY be purchased anywhere; he fears that people will soon start to realize this. Jasmine and Uncle Bobby and I tried to explain that ALL games are pretend, and that since you can play Stick Eyeball as a fantasy game, it's just as real as Dungeons and Dragons. This was of little comfort to Ror, because he feels that he may be letting down his millions of fans-- in other words, he understands that the game is not real, but he thinks that the millions of screaming fans ARE. He's so strange. Finally, we convinced him that if the millions of fans believe that they are playing Stick Eyeball, then it's real to them too. This seems to have satisfied him, and he is now marketing a secret code (available for nine dollars) which would allow players to enter a secret world in level two of Stick Eyeball.<br /><span style="color:#3300FF">The new upgrade is great. That is why you should buy it. I got like one thousand computer letters from all of my friends who like the upgrade.<br /><br />Stick Eyeball Rocks Your Face Off.<br /><br />Sometimes I might cry if Stick Eyeball is not real. But it IS real for playing not on the videos.<br /><br />I am going to put in the flaming skulls into the NEXT upgrade too. But the dragonflies get BLASTED by the flaming skulls. That's why they try to fly away from them.<br /><br />If you go to the second level, you can go in a secret world, and get extra points. You can get a special magic so you can't get your guy killed by the bad guy. But you have to have the CODE, and you have to buy the new CODE for the UPGRADE. That costs nine dollars. But if you don't have the code, well I am sorry, you cannot do the secret world in the second level. But you CAN still get all the points. But your guy could still get killed.<br /><br />I know this is a very hard game. I am still trying to beat it too.</span><br /><br /><b><span style="color:#FF0000"><span style="font-size:large">If anyone gets ambitious, I could use some help</span></span></b>]]></summary>
</entry>
<entry>
<title type="html">Stick Eyeball (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?22,36,36#msg-36" /><category term="Game Ideas" /><published>2008-08-01T21:32:21+00:00</published><updated>2008-08-01T21:32:21+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?22,36,36#msg-36</id>
<author>
<name>robconn</name>
</author>
<summary type="html"><![CDATA[ My nephew began to describe this game at the age of 3! He is now nearly 5 and is filled with guilt and remorse because his &quot;millions&quot; of fans have been decieved, there is no Stick Eyeball game, except in his head. This hasn't stopped his mother from selling Stick Eyeball t-shirts on her blog. Being the wonderfull uncle that I am, I am trying to create a simple &quot;Mario type&quot; game to give away free on the blog.... Here are some of the details in quotes from the creator......<br /><br />Ror is having a hard time with the realization that some adults may have caught onto the fact that Stick Eyeball is not real. He had a bit of a nervous breakdown this week, crying about his shame in the fact that Stick Eyeball can't ACTUALLY be purchased anywhere; he fears that people will soon start to realize this. Jasmine and Uncle Bobby and I tried to explain that ALL games are pretend, and that since you can play Stick Eyeball as a fantasy game, it's just as real as Dungeons and Dragons. This was of little comfort to Ror, because he feels that he may be letting down his millions of fans-- in other words, he understands that the game is not real, but he thinks that the millions of screaming fans ARE. He's so strange. Finally, we convinced him that if the millions of fans believe that they are playing Stick Eyeball, then it's real to them too. This seems to have satisfied him, and he is now marketing a secret code (available for nine dollars) which would allow players to enter a secret world in level two of Stick Eyeball.<br />The new upgrade is great. That is why you should buy it. I got like one thousand computer letters from all of my friends who like the upgrade.<br /><br />Stick Eyeball Rocks Your Face Off.<br /><br />Sometimes I might cry if Stick Eyeball is not real. But it IS real for playing not on the videos.<br /><br />I am going to put in the flaming skulls into the NEXT upgrade too. But the dragonflies get BLASTED by the flaming skulls. That's why they try to fly away from them.<br /><br />If you go to the second level, you can go in a secret world, and get extra points. You can get a special magic so you can't get your guy killed by the bad guy. But you have to have the CODE, and you have to buy the new CODE for the UPGRADE. That costs nine dollars. But if you don't have the code, well I am sorry, you cannot do the secret world in the second level. But you CAN still get all the points. But your guy could still get killed.<br /><br />I know this is a very hard game. I am still trying to beat it too.<br /><br />If anyone gets ambitious, I could use some help.]]></summary>
</entry>
<entry>
<title type="html">Slow going (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?2,35,35#msg-35" /><category term="Development" /><published>2008-07-22T00:56:06+00:00</published><updated>2008-07-22T00:56:06+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?2,35,35#msg-35</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ Well a new version was release early this month.... and nothing, absolutely nothing. No feedback, no problems reported, I'm guessing I'm doing something massively wrong.<br />Anyway, I'm still slowly tinkering away at the code, the map editor now allows continuing placement of objects, which gives it all the speed of Tile based editors and the flexible of the Object based ones. Also worked on package downloader as I upgraded the libsoup, hopefully it will work all the time now. Also added some Tutorials which you can view ar [<a href="http://mokoi.sourceforge.net/create/" rel="nofollow" >mokoi.sourceforge.net</a>] I'm hoping to add some more in coming weeks.]]></summary>
</entry>
<entry>
<title type="html">Registering the Game Extension (no replies)</title><link href="http://mokoi.sourceforge.net/community/read.php?14,34,34#msg-34" /><category term="Support" /><published>2008-07-13T03:28:16+00:00</published><updated>2008-07-13T03:28:16+00:00</updated>
<id>http://mokoi.sourceforge.net/community/read.php?14,34,34#msg-34</id>
<author>
<name>Luke Salisbury</name>
</author>
<summary type="html"><![CDATA[ <b>Linux</b><br />This is done from Mokoi Gaming directory<br /><pre class="bbcode">mkdir -p ~/.local/share/mime/packages/
cp -i linux_extras/MokoiGaming.xml ~/.local/share/mime/packages/
update-mime-database ~/.local/share/mime/</pre>
Then you have to modify the two desktop files, to point to the correct directory.<br /><br /><br /><b>Windows</b> Note: Installer does this now<br />Save the following as MokoiGame.reg then open. Remember to modify paths to the correct directory.<br /><pre class="bbcode">Windows Registry Editor Version 5.00
[HKEY_CLASSES_ROOT\.game]
@=&quot;Mokoi.Game&quot;
&quot;Content Type&quot;=&quot;application/x-mokoi-game&quot;

[HKEY_CLASSES_ROOT\Mokoi.Game]
@=&quot;Game for Mokoi&quot;

[HKEY_CLASSES_ROOT\Mokoi.Game\DefaultIcon]
@=&quot;C:\\Program Files\\MokoiGaming\\luxengine.exe,1&quot;

[HKEY_CLASSES_ROOT\Mokoi.Game\shell]
@=&quot;&quot;

[HKEY_CLASSES_ROOT\Mokoi.Game\shell\open]

[HKEY_CLASSES_ROOT\Mokoi.Game\shell\open\command]
@=&quot;C:\\Program Files\\MokoiGaming\\luxengine.exe \&quot;%1\&quot;&quot;</pre>]]></summary>
</entry>
</feed>