InputPointer(axis,player)
Returns Pointer value for Player.
Argument 'axis':0 for x axis, 1 for y axis.
Argument 'player':0 for current player otherwise the selected player.
Value the current value of axis of mouse or touchscreen.
if ( InputButton(0,0) == 1 ) ShootAt(InputPointer(0,0), InputPointer(1,0));
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