LayerColour(layer,colour)
Change the base color of the layer.
Argument 'layer':Layer to change. Default setting give layers 0-6.
Argument 'colour':
new DayNight[24] = { 0x4E5CAFFF,\ 0x5964A9FF,\ 0x606BAEFF,\ 0x6A76BAFF,\ 0x6E76BAFF,\ 0x7883C6FF,\ 0x98A3E8FF,\ 0xB6BEEEFF,\ 0xD6DAF3FF,\ 0xF4F5FBFF,\ 0xFFFFFFFF,\ 0xFFFFFFFF,\ 0xF7F8ECFF,\ 0xF7F8E7FF,\ 0xEFF2E1FF,\ 0xEDEDD2FF,\ 0xE8ECC8FF,\ 0xE8E1BEFF,\ 0xE4C47EFF,\ 0xE5A67EFF,\ 0xE59E96FF,\ 0x7D7CC8FF,\ 0x766FD8FF,\ 0x645CBEFF\ }; new hour = 6; new seconds = 0; main() { seconds += GameFrame(); hour = seconds / 1000; LayerColour(0, DayNight[hour]); LayerColour(1, DayNight[hour]); LayerColour(2, DayNight[hour]); LayerColour(3, DayNight[hour]); LayerColour(4, DayNight[hour]); LayerColour(5, DayNight[hour]); }
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