LayerSetOffset(layer,Fixed:x,Fixed:y)
Change the Offset of the layer.
Argument 'layer':Layer to change. Default setting give layers 0-6.
Argument 'Fixed:x':
Argument 'Fixed:y':
new Fixed:worldx = 0.00; new Fixed:worldy = 0.00; new Fixed:layer1 = 0.00; new Fixed:layer2 = 0.00; main() { new Fixed:q = GameFrame2() * 10.00; worldx += q layer1 += q; layer2 += (q*2); LayerSetOffset(-1, 0.00, worldy); // Sets All layers offsets to 0.00, worldy LayerSetOffset(1, layer2, worldy); // Change Layer 1 offset LayerSetOffset(2, layer1, worldy); // Change Layer 1 offset MapSetOffset(worldx, worldy); }
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